Object-Oriented Programming is a programming approach that organizes software design around objects rather than functions or logic.
OOP in C++ is based on the following four main principles:
Encapsulation
Abstraction
Inheritance
Polymorphism
A class is a blueprint for creating objects.
An object is an instance of a class.
Binding data and functions together in a single unit (class).
Data is protected using access specifiers
Hiding internal implementation details and showing only essential features.
Example:
One class acquires properties of another class.
Ability of a function or object to take multiple forms.
| Specifier | Description |
|---|---|
public | Accessible everywhere |
private | Accessible within class only |
protected | Accessible in derived classes |
A special function that initializes objects.
Used to free resources.
Code reusability
Better security
Easy maintenance
Scalability
Object-Oriented Programming in C++ makes programs more organized, reusable, and easier to manage by modeling real-world entities.
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