1. Representing <math xmlns="http://www.w3.org/1998/Math/MathML">( − 55.25 ) 10 (-55.25)_{10} </math>
Step 1: Determine the Sign Bit
Since <math xmlns="http://www.w3.org/1998/Math/MathML">
Step 2: Convert to Binary (Magnitude Only)
- Convert 55 to binary:
<math xmlns="http://www.w3.org/1998/Math/MathML" display="block">
</math>5 5 10 = 11011 1 2 55_{10} = 110111_2 - Convert 0.25 to binary (fraction part):
- <math xmlns="http://www.w3.org/1998/Math/MathML">
</math>0.25 × 2 = 0.5 → 0 0.25 \times 2 = 0.5 \rightarrow 0 - <math xmlns="http://www.w3.org/1998/Math/MathML">
</math>0.5 × 2 = 1.0 → 1 0.5 \times 2 = 1.0 \rightarrow 1
</math>.0.2 5 10 = 0.0 1 2 0.25_{10} = 0.01_2 - <math xmlns="http://www.w3.org/1998/Math/MathML">
Thus, <math xmlns="http://www.w3.org/1998/Math/MathML">
Step 3: Normalize the Binary Number
To normalize, shift the binary point to get a single 1 to the left of the decimal point:
<math xmlns="http://www.w3.org/1998/Math/MathML" display="block">Step 4: Calculate the Exponent
With a bias of 127, the exponent is calculated as:
<math xmlns="http://www.w3.org/1998/Math/MathML" display="block">So, <math xmlns="http://www.w3.org/1998/Math/MathML">
Step 5: Determine the Mantissa
The mantissa is the fractional part of the normalized number, <math xmlns="http://www.w3.org/1998/Math/MathML">
Final IEEE 754 Representation of <math xmlns="http://www.w3.org/1998/Math/MathML">( − 55.25 ) 10 (-55.25)_{10} </math>
Putting it all together, the IEEE 754 single-precision format for <math xmlns="http://www.w3.org/1998/Math/MathML">
So, <math xmlns="http://www.w3.org/1998/Math/MathML">
2. Representing <math xmlns="http://www.w3.org/1998/Math/MathML">( 0.03125 ) 10 (0.03125)_{10} </math>
Step 1: Determine the Sign Bit
Since <math xmlns="http://www.w3.org/1998/Math/MathML">
Step 2: Convert to Binary
Convert <math xmlns="http://www.w3.org/1998/Math/MathML">
- <math xmlns="http://www.w3.org/1998/Math/MathML">
</math>0.03125 × 2 = 0.0625 → 0 0.03125 \times 2 = 0.0625 \rightarrow 0 - <math xmlns="http://www.w3.org/1998/Math/MathML">
</math>0.0625 × 2 = 0.125 → 0 0.0625 \times 2 = 0.125 \rightarrow 0 - <math xmlns="http://www.w3.org/1998/Math/MathML">
</math>0.125 × 2 = 0.25 → 0 0.125 \times 2 = 0.25 \rightarrow 0 - <math xmlns="http://www.w3.org/1998/Math/MathML">
</math>0.25 × 2 = 0.5 → 0 0.25 \times 2 = 0.5 \rightarrow 0 - <math xmlns="http://www.w3.org/1998/Math/MathML">
</math>0.5 × 2 = 1.0 → 1 0.5 \times 2 = 1.0 \rightarrow 1
So, <math xmlns="http://www.w3.org/1998/Math/MathML">
Step 3: Normalize the Binary Number
To normalize <math xmlns="http://www.w3.org/1998/Math/MathML">
Step 4: Calculate the Exponent
With a bias of 127, the exponent is:
<math xmlns="http://www.w3.org/1998/Math/MathML" display="block">So, <math xmlns="http://www.w3.org/1998/Math/MathML">
Step 5: Determine the Mantissa
The mantissa is the fractional part of the normalized number (which is <math xmlns="http://www.w3.org/1998/Math/MathML">
Final IEEE 754 Representation of <math xmlns="http://www.w3.org/1998/Math/MathML">( 0.03125 ) 10 (0.03125)_{10} </math>
Putting it all together, the IEEE 754 single-precision format for <math xmlns="http://www.w3.org/1998/Math/MathML">
So, <math xmlns="http://www.w3.org/1998/Math/MathML">